Embroidery Digitizing

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Embroidery Digitizing

This is the process of creating all the required embroidery objects (any kind of objects) to build any kind of embroidery design.

When we hear about digitizing it usually refers to the conversion from an image into a (digital) design. That is partially right, we prefer to define digitizing as the creation of the required set of objects that constitute the design based on an image or any other source (artwork).

Even when an embroidery design is a sequence of stitches and you could create a new design by adding stitch after stitch, in a modern digitizing software you can optimize this process by adding objects after objects. The objects are easily defined and they represent a set of stitches with a group property: the stitch fill style.

 

The following images show a few embroidery objects with different stitch fill styles (with the basic fill styles). There are many other stitch fill styles you will discover later.

 

example 23

Running Stitches

Usually used to highlight borders and add very thin lines.

example 24

Zig Zag Stitches (Satin Stitches)

Usually used for thin shapes.

example 25

Pattern Stitches (Tatami Stitches)

Usually used to fill wide areas.

 

How to create embroidery objects?

The main challenge of embroidery designers (or digitizers) is to correctly decide which stitch style to use for each part of the design. This embroidery digitizing software offers many options and it is your job to divide the design in simple geometric parts and create an embroidery object for each part with the appropriate stitch fill style in the correct order (next objects overlap previous objects).

 

Digitizing each embroidery object requires to define:

Object Type

Select the object type to create. There are 3 basic object types (path, area, column) and some derived object types.

Fill Style & Properties

Select how to fill the embroidery object, including the stitch fill style and its properties (color, density, stitch length, etc).

Digitizing Mode

Digitizing modes refer to how to create the geometry of the object based on the artwork image (manual digitizing, auto-digitizing, etc).

 

Here is an example to understand the mentioned concepts:

Embroidery Object 1

Image / Source

Object Type

Fill Style & Properties

Digitizing Mode

load raster image

select Area type

select Uniform Fill

select the Circle

example 17
example 4
example 6
example 9

Result of Embroidery Object 1

Normal view

Simulation View

example 5
example 20

Embroidery Object 2

Image / Source

Object Type

Fill Style & Properties

Digitizing Mode

use raster image

select Column type

select Zig-Zag Fill

click by click digitizing

example 18
example 7
example 8
example 10

Result of Embroidery Object 2

Normal view

Simulation View

example 11
example 21

Embroidery Object 3

Image / Source

Object Type

Fill Style & Properties

Digitizing Mode

use raster image

select Path type

select Running Stitch

click by click digitizing

example 19
example 13
example 14
example 15

Result of Embroidery Object 3

Normal view

Simulation View

example 12
example 22

Embroidery Objects 1 + 2 + 3

example 16

 

This chapter explains the different ways of how to digitize (digitizing modes) and all the available object types with their fill properties. As this software can create designs for several decoration specialties, there are specific objects for every decoration type. Anyway, the digitizing process, the concepts of digitizing and the digitizing methods are the same for all decoration specialties.